Steve Demeter’s Trism is one of those simple-yet-brilliant ideas that’ll make you say "why the *#%* didn’t I think of that?!?" But you’re not Steve Demeter, so you didn’t.
On the off chance you didn’t bother to watch the video, here’s the setup: rows and rows and rows of interlocked, multi-colored triangles. Use your finger to push a row until three triangles of the same color are touching. Poof! They disappear, and the row settles in to fill the gap. And that’s just the basic play — the game gives you numerous variations on the theme.
Folks, meet the new Tetris. Like its falling-block brethren, Trism appears to challenge your pattern-recognition skills even more than it torques your reflexes — and gets you seriously addicted in the process.
Simple, addictive, affordable (at five bucks from the AppStore) — and very very profitable. Especially since it’s the work of a single programmer (the aforementioned Mr. Demeter). In two months, sales of Trism have lined Steve’s pockets to the tune $250,000. Yes, you read that right: a freaking quarter of a meellion dollars. For a bunch of colored triangles.
Man’s a genius.