The authors of the Aurora Feint: The Arena, billed as "the first Casual Asynchronous MMO for the iPhone," are making their underlying code platform available as a foundation for social gaming and networking apps.
The first version of OpenFeint supported the ability to connect with Facebook and Twitter identities, set up game leaderboards and chat rooms, and introduced a new "lobby" feature, a quasi-chat room environment where players can interact with their online opponents. Based on categories of games such as puzzles, cards, action and adventure, the lobbies will also allow developers to cross promote games and encourage users to act as a sort of viral sales force.
The new version 1.5 adds "OneTouch iPromote," which lets an iPhone user touch a user name in the Feint
Lobby to see a screen shot and description of the game that player was playing. If the user clicks on
that, the user can go to the AppStore and buy the game.
OpenFeint has already been embraced by such developers as Trism creator Steve Demeter, who dumped his own Xbox Live-like Onyx platform as a result.