If the media blitz around Avatar is any clue, 3D filmmaking
is not just a gimmick. In years past
novelties like 3D film projection follow times when the popularity of
theatrical film viewing wanes. In the
fifties we saw television rival the film industries dominance in entertainment
and we were first inundated with this technology, not to mention a whole host
of other elements ranging from cinemascope to the horrible promise of
smell-o-vision. Normally 3D has been a
passing fad, but in the new context it seems to be a defining feature of the
new video image preparation. If this is
to have the longevity in the new market it has to have the ability to be replicated
on the consumer level, and every digital video company is competing like it is
a post-apocalyptic triathlon. Video recorders
on mobile phones are standard and in the next few years we expect to see camera
functions that will be able to match many prosumer functions. In an effort to show that '3D is here for
everyone' Ron and Amy Jo Proctor at Weber State Universe 3D have put together a
bare bones way that you can go through this 3D recording process with two Kodak
Zx1 Digital Camcorders.
The basic functionality of 3D viewing is the pairing of two
video images that are captured in close proximity to each other. In simple terms this means putting two video
cameras next to each other. The Webert
State Universe 3D method involves taking both of these Kodak Camcorders and
placing them parallel to each other in a fixed stand that they provide
instruction for. The cameras are set to
begin filming at the exact same time, one for the right channel of the stereoscopic
video and one for the left. Once
inserted into your non-linear video editing post-production workflow you can
combine these channels appropriately to create the 3D image. Unfortunately you still have to pop on the
sci-fi glasses to get the effect.
The iPhone, as the consistent leader amongst multimedia based
smart phones, has only recently included a video function. Against most standard mobile devices it is
superior in a myriad of ways, but it still has a ways to go. It is listed with the Kodak cameras but this
3D process can easily come to the iPhone's video function. To do this it would require the development
of either software or hardware that would link dual iPhones enough to initiate
simultaneous recordings. The main
principle behind the Weber State Universe 3D method is the ability to get two
miniature digital video cameras side by side and to have them initiate
recording at the exact same moment. The
iPhone's size is directly in line with this, and with the framework set up by social
networking software like Bump this could be a real possibility. The real next step is for the App Store to
release editing software so the process could be finished and ready for upload
right from the touch screen.


![[REC]: First Look At The iPhone’s Video Recording Interface](http://cdn.ismashphone.com/wp-content/uploads/2009/04/6a00e55225079e883401156f200045970c-320wi.jpg)



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